Coding In The Classroom: 10 Tools Students Can Use To Design Apps and Video Games | Biz Info

Coding In The Classroom: 10 Tools Students Can Use To Design Apps and Video Games

1. Hackety Hack is a downloadable application for Windows that walks students through the ground-floor basics of Ruby, an object-oriented programming language that can also be used to develop web applications with the help of the Rails framework. Students learn to use the Shoe toolkit to build graphical interfaces and, by logging into the Hackety Hack app, their programs can be shared with other users.

2. Code School is a learning platform with a simple, straightforward name and a simple, straightforward approach to teaching programming. Students can direct their own learning experiences by taking courses one at a time as needed or following prepared paths for Ruby, JavaScript, iOS and HTML/CSS. The platform uses a badge- and prize-based incentive system that some students might recognize from online gaming.

3. Scratch, a brainchild of MIT Media Lab, is its own programming language that allows students to program interactive animations, games, and stories while sharpening their problem-solving skills and learning important programming concepts. Although Scratch is designed for students aged 8-16, beginning programmers of all ages can use it to get an easygoing introduction to the type of mental processes that app developers use to build their programs.

4. PurposeGames is a Web-based app that allows students to create games and quizzes for their friends, family and fellow students. The games and quizzes are usually based on general knowledge and fairly simple to understand and develop, so creators on PurposeGames can get started without any previous experience in game design or programming.

5. Treehouse has an extensive library of instructional videos and training exercises and a mission to bring affordable technology education to people everywhere. Although the training available at Treehouse does seem to be tailored for career-age learners, younger students with a certain type of learning style can also benefit from the expert instruction and interactive “code challenges” used to check their progress.

6. Codea is an iPad app that allows students, parents, programmers or anyone to develop their own interactive iPad apps in a richly graphical coding environment. With a slick user interface and an intuitive, touch-and-drag method of enacting code syntax, Codea provides access to dynamic control functions like the iPad’s accelerometer and multitouch display without demanding that students understand how lines of textual code translate to colors, shapes, and actions.

7. Code Monster and Code Maven are a pair of simple, step-at-a-time JavaScript tutorials designed for preteens and teens or adults, respectively. Both apps start off with very basic shape-drawing functions and progress gradually to include functions that use complex mathematics, physics, and syntax to accomplish effects with impressive graphical feedback. These basic, self-guided tutorials could be great for kids who might find lectures or other instructional materials hard to follow.

8. Alice is a first-step programming environment that introduces students to simple programming concepts through the creation of animated stories and simple interactive games. The interface contains graphical elements that represent standard statements in object-oriented programming languages such as C++, C#, and Java, and students can drag and drop these elements into relationships with one another to see how the programming statements affect the behavior of their animation.

9. AppMakr bills itself as an app creation platform that allows students to make not only mobile apps for iPhone and Android but also HTML5 websites formatted for mobile devices. This app-making app has both free and paid versions with varying levels of richness to its feature suite and includes a personal dashboard to manage updates and keep track of usage statistics.

10. Programmr is a browser-based app that functions as an online learning lab for students who learn best at their own pace. The 15 programming technologies available to learn on Programmr can be used individually or in combination to create command-line programs, web apps, mobile apps, rich media apps and more. The app even comes with an “auto-faculty” feature that can check students’ work in any of the offered languages.

If none of the above seem like the right thing for you or your student, don’t hesitate to search around for something that might be a better fit. Whether it’s working on the nuts and bolts with text code or using an app to create your apps, the exact toolset you need has got to be out there somewhere.

– Justin Boyle is a writer, editor and designer who works in media production for an ecology non-profit. He is a contributor to

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One Response to Coding In The Classroom: 10 Tools Students Can Use To Design Apps and Video Games

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